The first entry - mission statement
So here i am, planning to play around with the new XNA from Microsoft. If you read this you probably know what that is, so i will skip further explanations.
This blog will document my process (if any) in learning the ins and outs of C# and the XNA game studio. I will also post news and point out interesting XNA projects.
Right now i am learning the basics about C# - never did oop before, so everything is quite unfamiliar to me. I am not entirely new to programming though, so i think i will get everything sorted out eventually.
At the moment i am just playing around and reading some tutorials. I plan on doing one or more of the following primitive projects which i already implemented in the past mainly using Blitz3D:
- Scharping Attack - Typical ‘Space Invaders’ clone, using the face of a (formerly) well known german politician as the aliens. Was planned out as some sort of satire but ended up being just ridiculous. Funny, nontheless.
- Dirks’ Brainquest - Two player maze type game. One player has to navigate through a maze (that represents a brain, oh how creative) while the second player steers a reticle trying to shoot the other player.
- Pit - Remake of an old Commodore VIC-20 game. One of the first games i ever played - you control a guy collecting moneybags from the right of the screen transporting them to the left. Rinse and repeat. The problem is that he must dodge falling stones while doing that. Here is a screenshot from the original game:
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- Cube Demo - Realtime calculated texture on a cube. There still is an executable from the old Blitz3D implemantation here.
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My final goal is to develop some little but nice demos/games/apps for the Xbox 360 but almost everything will start as a windows app first.
Well, enough for now - i am off to learn some more C#.